Project information

Project Detail

  • Reproduced "Geometry Editing of Neural Radiance Fields" by applying TetWild and volumeARAP to propagate user edits to the tetrahedral proxy created around the triangular mesh.
  • Achieved faster mesh generation by using NeUS2, 95\% faster algorithm than NeUS.
  • Implemented NeRF relightning to handle the dark spots generated in unseen areas revealed during user edits to produce a fully developed edited representation.